Gta Sa-mp Objects ID GTA SA:MP Object ID List Beach and Sea Ships, Docks and Piers Bars, Clubs and Casinos Factories and warehouses Offices and Skyscrapers Other Buildings Restaurants and Hotels Sports and Stadiums Cranes Crates, Drums and Racks. Furniture, TVs, Kitchen Items, Bed, GYM Items, Toilet Items. Fishes, Beach Items, Sea Plant. Stairs, Others. Plant, Pot, Bushes, Flowers.
Supported games: | GTA III, GTA VC, GTA SA, GTA IV | |||||||||
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Short description: | Used to define standard static map objects | |||||||||
IDE Sections:
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OBJS is a section in the item definition file. It is used to define standard static map objects.
GTA III - San Andreas
Format
Identifier | Description |
---|---|
unique object ID (integer) | |
name of the .dff model file, without extension (string) | |
name of the .txd texture dictionary, without extension (string) | |
amount of sub objects, e.g. damaged parts, usually 1 (integer) - optional for SA, default 1 | |
draw distance in units, one for each sub object (float) | |
object flags, defining special behavior, default 0 (integer) |
Object Flags
Object Flags in SA are text formatted UInt32-Values (Like nearly all other Flags).To understand them better you have to calculate them to binary numbers. Then You will get the Bitsets of the Flags.1 means Enabled, 0 disabled.
List of all known flags for San Andreas:
Binary | Decimal | Description |
---|---|---|
0000000000000000000000000000001 | 1 | Wet Effect |
0000000000000000000000000000010 | 2 | Time Object Night Flag |
0000000000000000000000000000100 | 4 | ALPHA Transparency 1 |
0000000000000000000000000001000 | 8 | ALPHA Transparency 2 * |
0000000000000000000000000010000 | 16 | Time Object Day Flag |
0000000000000000000000000100000 | 32 | Interior-Object ** |
0000000000000000000000001000000 | 64 | Disable Shadow Mesh |
0000000000000000000000010000000 | 128 | Excludes object from culling |
0000000000000000000000100000000 | 256 | Disable Draw Distance for LODs |
0000000000000000000001000000000 | 512 | Breakable Glass ** |
0000000000000000000010000000000 | 1024 | Breakable Glass with crack ** |
0000000000000000000100000000000 | 2048 | Garage door ** |
0000000000000000001000000000000 | 4096 | 2-Clump-Object ** (Switches from Clump 2 to 1 after Collision) |
0000000000000000010000000000000 | 8192 | Small Vegetation. Object sways in strong wind (?) |
0000000000000000100000000000000 | 16384 | Standard Vegetation ** (Palms in Hotels, etc.) (?) |
0000000000000001000000000000000 | 32768 | Use timecycle PoleShadow flag |
0000000000000010000000000000000 | 65536 | Explosive-Flag ** |
0000000000000100000000000000000 | 131072 | UNKNOWN (Seems to be an SCM Flag) (?) |
0000000000001000000000000000000 | 262144 | UNKNOWN (1 Object in Jizzy`s Club) (?) |
0000000000010000000000000000000 | 524288 | UNKNOWN (?) |
0000000000100000000000000000000 | 1048576 | Graffiti Flag |
0000000001000000000000000000000 | 2097152 | Disable backface culling |
0000000010000000000000000000000 | 4194304 | UNKNOWN (Parts of a statue in Atrium) (?) |
... | All flags in this range are unused/unknown | |
1000000000000000000000000000000 | 1073741824 | Unknown |
To connect different flags you have to add the bit which belongs to the flag. Its the same as adding one value to another..
GTA IV
Note that GTA IV does not use any unique object ID numbers
Identifier | Description |
---|---|
name of the .wdr model file, without extension (string) | |
name of the .wtd texture dictionary, without extension (string) | |
draw distance in units, one for each sub object (float) | |
object flag, defining special behavior | |
object flag, defining special behavior, default 0 (integer) | |
Lower Left vertex local position of a model bounding box | |
Upper Right vertex local position of a model bounding box | |
Radius dimensions of the bounding Sphere | |
the model dictionary file that contains the LOD model for the defined Modelname |
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Technical | IMG | DFF | TXD | IDE | GXT | Handling | Carcols | Dynamic Object |
Mods | Hot Coffee Modification | Create a Mission |
Tools | GGMM |
Game Files | Animviewer.dat/GTAVC | Bink | Default.dat/GTAVC | Chassis Vlo | Fistfite.dat/GTAVC | Flight.dat | Gta vc.dat | Object.dat/GTAVC | OpenGTA2 |Particle.cfg/GTAVC | Particle (SA) | Paths | Ped.dat/GTAVC | Pedgrp.dat/GTAVC | Pedstats.dat/GTAVC | Scenarios.dat | Scripted Path | Surface.dat/GTAVC | Surfaud.dat | TimeCyc Definition | Timecyc.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train2.dat/GTAVC | WAD | WBD-WBN | WPFL | Water.dat | Water.dat/GTAVC | Weapon.dat/GTAVCWeaponinfo.xml |
Multiplayer | Multi Theft Auto, Vice City Multiplayer, San Andreas Multiplayer |
Best of samp object ids list at KeywordSpace(Out of 33.6 Thousand in result | Last check 02 April 2019)
Description | Pos. | ||
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